They start off in the Dragon Bar.
The Ghast named Dire is in the Dragon bar, with two busy bodies giggling next to him, he grins a mouth full of murder teeth at the party. if asked, he says “seems its time for another audience with the Silent King. remember, he will gladly commune with your corpses.” giggling ensues.
Return with half the goal, Shemeshka is furious. Explain yourselves, for I believe I paid in advance for a job to be completed. She suggests that the team wait in their rooms while she finds out where Kheloseos has gone to.
if they insist, she will inform them that there is in fact a artefact being protected in a magical barrier within a vault deep within the bank and there is no way they will get to it right now. She will continue to gather information and formulate some form of plan, while they go get the crown.
IF they tell her about the dark figure she becomes concerned. She has only heard about this kind of thing once.
If they leave, they get attacked by the Harmonium, dragged away, and saved at the last second by Farrow.
IF they wait, they learn that Kheloseos has fled to the outlands, and are tasked with retrieving the crown before it ends up in the hands of Her enemy the Ultroloth Rearrordan the schemomancer, whom she presumes is behind the plot to rob her of the items she seeks merely to mess with her and raise his standings. She presumes Rearrordan is behind it because powerful magics are concealing his location, but she can tell that he has moved through a portal to the outlands, one which she will send them to, and has not moved through another as of yet.
To the Gate
If the characters accept her new deal, Shemeshka gives the characters a piece of lapis lazuli shaped like an eye. She explains that it’s a key to a portal, located in the Clerks’ Ward near the base of a gigantic statue of a rearing, three-eyed horse. The portal stands in an archway and leads to the Outlands (detailed in chapter 4). She informs them that she had an informant or connection in one way or another within each gate-town, and that they should check in regularly, lastly, she caustions them that time does not necesaily work the way one might expect when in the wilds of the Outlands.
After providing this information, Shemeshka excuses herself, supposedly to set her agents to work hunting down details about the characters and their situation. She suggests they avoid the Harmonium on their way out of Sigil.
The make their way to the Clerk’s Ward led by Brick. The onion-shaped cabs of Tea Street Transit shuttle customers throughout the Clerks’ Ward. Show players a few pics of the ward.
As they get close to the gate at the horse thing, they notice a commotion and a Harmonium Captain and a squad of 8 Peacekeepers emerge, screaming at them about being fugitives and dissidents, breaking the rules of nature and rush in from both sides. As they determine that this scuffle by may be beyond their means, by getting captured, everyone stops when a ferocious roar and then Detrateradon appears by crashing through the onlooking citizens and kills a harmonium.
With the distraction, Farrow arrives as a harmonium and releases them. She says they need to leave, and Brick Says he will help with a distraction while they get out of here. he fears what will come of them all if Shemeshka doesn’t get what she wants.
Outlands
The team arrives in the outlands
Looking for evidence of the wizard.
find the walking castle.
determine where they want to go next.
Faunel
Group chose to go to Faunel first. Here is the campaign entry and the gate-town description
Blanka and Itoli are there at Razortooth rock trying to get the predators to fight back against the gnolls.
Hyenas accompany the Gnoll pack lords into the first fight.
The big fight at the Vile Hunt includes Blanka and Itoli instead of bonus animals.
They fight against four pack lords and a Fang of Yeenoghu and release a triceratops.
After, Itoli gives Horny Lady (Bitzie) a whistle and says if you need us to visit, you can just use the whisle so we can both go, don’t call my wolfie without me!
notes
bob/kera watched two capybaras drink from the pool, first one, then it spoke and pushed its companion into the pool, then named a capybara frank after helping it bring magic water to its family in the whole in the ground they live in.
z gets two succcessful survival checks to find a yak, qor gets a nat 20 on the bow shot and takes it down perfectly. A moose is glaring at him, but after z thanks the spirit of the yak and after being respectful, the moose nods its antlers and walks away.
qor dies at the hands of 3 gnolls, z tells him whats going on, refereing to the TEacup situation and claps him on the back when she is done expaining, tells him he is not as tough as their normal qor.
offer for eagles to search for wizard, at 100gp each.
Itoli called Bitzie the horny lady, hobbler was Catman, Z was biglady and Qor was ugly guy, to which his wizard acted outraged and proclaimed I am a Gith, and Itoli replied “i am a girl” playing the 7 year old was kinda fun.
