Waterdeep – Forgotten Realms Campaign

GM: Tyson. Players: Emily, Ian, Kera, Nate, Ryan

We were about to spend the day playing a D&D in a homebrew setting and I didn’t like what I had planned, by which I mean I fucking hated it, having set up a museum tour of the towns I had created over the past few weeks. I asked if we were all cool with a soft reset, keep the characters, play in Forgotten Realms. I got a yes.

While Nate remade the character I had made for him in the game leading to this, I got the new  Forgotten Realms: Adventures in Faerûn book out, found a level one mission and we played in a few minutes. Good times had by all. After Ryan’s Baldur’s Gate (the game and the city) based Pathfinder campaign came to a close, I continued my Waterdeep game.

The Party came together in a little hamlet not worthy of a name on their way to Waterdeep to see the Day of Wonder event within the week. That’s the set up, so here we go.


Game Sessions

03-22-26 Robber Baron: set at a muddy crossroads on the way to Waterdeep, hamlet known as Mudville by those forced to pass through.

08-18-26 The Siege of Shalespire Priory: The Priest Acolyte is named Brother Attanash, brother and sister monks named Redi (m) and Lari (f) Raaldecort. The Priest of Lathander that arrives is Deacon Amar.

09-02-26 The finale of the Siege and the intro to the Yawning Portal and Volo via their new friend Merry, whom asks them to join him for free room and board at the Portal at the end of the Siege. Updated Monsters: Troll, Stirges and Bandits.

  • see gryphons overhead and towering statues as they approach the south gate along the High Road where they are greeted by city guard and a magister. Ask if they are transporting goods for trade and if there are any arcane casters to register with the Watchful Order of Magisters and Protectors.
    • Just inside the gate a magister is passing judgement.
    • The Code Legal is posted on both sides of the gate.
    • “The Guard guards the walls while the Watch watches all.”
  • in the South Ward, take the Way of the Dragon north from the Waymoot into the Trade Ward.
    • known for halfling cuisine
    • see the Honorable Knight above the buildings as they pass north
    • flag and colors: pugnacious mule in rampant pose stands on a field of red and white
  • Take Soothsayer’s way west through the Trade Ward.
    • flag and Colors: green and purple as its colors, and its mascot is the mimic
    • can find nearly anything they might want to buy.
    • heavy City Watch presence
  • into the Castle Ward, then south onto Belnimbra’s St for a block then west onto Rainrun St to the Yawning Portal.
    • The Font of Knowledge is next to Blackstaff Tower (current Blackstaff is Vajra Safahr) to the north past Castle Waterdeep and Ahgherion’s Tower via Waterdeep Way and then Swords St. They will pass the Hawk man and the Lady Dreaming.
    • Flag and Colors: blue and purple, and its mascot is a griffon, typically depicted in gold.

Characters & Factions

Some of the Friends (and enemies) we have met

The team meets Merikoth “merry” Miceryne the Valorous at the Shaleshire Priory.


Sir Raynor Heavyheart is a member of the Order of the Guantlet, who breaks the siege at the Priory and recognizes the party for their bravery.


As a devote of Oghma, Wendi Rueh should have been smarter, but still let her brother Mardon talk her into highway robbery, albeit with relatively-good intent.


Thimdig rolled nat20 for praying to lathander, bonus actions.