Introduction and Lore
Years ago I remember reading Mechanicum from the Horus Heresy series and absolutely loving the Knight Households. For me it was an untouched part of 40K lore. I had never heard of huge walkers like that. Sure, I’ve been around long enough in the game to hear stories about titan battles and had seen old pictures of conflicts in Epic, but this was a whole new piece for me. So when the OG Paladin kit and rules dropped, I knew I needed to pick this up.
As I read through the rules for the various Knight Houses, the one I kept going back to was Hawkshroud. Not only was it an appealing color scheme (and something I’d never painted before), but I really enjoyed their lore. Hailing from a storm-wracked world and constantly sending their Knights on crusades, to the point where they’re pretty much defenseless, they take their duty of supporting the Imperium and their allies very seriously. Anyone that displays loyalty to them and the Imperium writ large, Hawkshroud will ride to their defense. Even if that means the House is placed into less than ideal positions militarily.
I also have a large soft spot in my heart for all things giant robot related. Doesn’t matter if it’s a mech, a Knight, Gundams, whatever. I really cut my teeth in the days of Battletech, so it makes sense that when Games Workshop combined 40K and giant robots that I’d make the leap.
The current plan is to use these guys as part of an allied detachment in Horus Heresy, but may change at some point in the near future. I’ve got three more Armigers built and primed, sitting ever so patiently on my paint bench. Once those models are finished, I’ll roll them into a 3000 point army of their own, with maybe an allied detachment of Astartes or Mechanicum to fight alongside them. What I’m really looking forward to is when we get rules for Knight Castellans. I have one sitting in a box just begging to be built and painted. Even without rules, I may need to get him finished if nothing more to say I have one ready to go.
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Ryan
A New England transplant that originated from parts westward, Ryan is a bit of a nerd that knows a little bit about a lot of things, all while claiming to know nothing about anything. Seemingly part Khajit a logistician by trade, he’s the kind of guy that can get you virtually anything if there’s coin to be had a problem to solve. Ryan began to learn the scrounging arts while serving time in parts east as a Loggie and has been perfecting them steadily over several decades. He has a problem with continually purchasing models, paints, and terrain that he doesn’t really need but his wife doesn’t seem to mind.