TTRPG Night 07: The Vile Hunt
After liberating the walking castle, the group chose their first destination: the gate-town of Faunel, home of intelligent animals.
After liberating the walking castle, the group chose their first destination: the gate-town of Faunel, home of intelligent animals.
In which the team goes back to the fiend and hopes she only kills them for failing, instead of, well, worse…
They spent some money in the magic marketplace so maybe they could win some money back at the magic casino.
The second part of a two-episode arc, in which the team continues to work their way through the Funhouse. Will they survive? Guess you’ll have to read and find out.
In which we go for a jolly romp through a crazy magic filled market and, of course, get in trouble along the way.
In which we finally get somewhere, and then leave again, constantly getting harassed along the way.
In which we discuss the bombastic way the characters entered the impossibly interesting city at the center of reality and who they encountered when they got there.
It’s time to ask the age-old question: Is it still a trap if you knowingly spring it? Our fifth gaming session saw our plucky band of adventurers resume their quest…
Our second pathfinder evening started off with a casual trip seated in the back of a horse-drawn paddy wagon. In cuffs…
I found myself running my first RPG game night in (too many) years, using a system I had never used (but was close enough to one I had) and having not actually planned something to do. But, everyone had fun: let’s see how it came about.