Let’s All Go to the Market

To the Market Ward with Brick to find answers in the Great Bazaar and maybe at the Bank

Farrow guides them away from the Dead Nation and finally to the Market Ward.

Arrive through a manhole behind a wood and brick building, coming around this they find themselves next to the Drunken Dabus bar and inn.

Before them opens up the Great Bazaar, to the right is the Gastronome, to the left of the bazaar is the Merchant’s Scale and far beyond through some shops and whatnot you see rising in the distance an impossible large stone structure that can only be the Bank of Abbathor.

Describe lighting at peak, smell of exotic spices, creatures of all types. Giants, thri kreen, bugs skittering under a dirty cloak, a dire wolf talking to a young lady in furs and war paint. Faerie and sun flies flitting about.

**Immediately feel a Mark being Killed. Can’t tell where, but they feel like they have lost something.

What’s the fuckin Point?:

Lots of fun to be had here, but the adventurers need some answers or at least some direction to find some answers. Who has answers:

Balderdash and Ballyhoo: Run by a couple of halflings, this shop’s a peddler of rumours and hearsay. Want to know where the best spiced beetle kebabs are? Or maybe the dark about the Lady of Pain’s ‘latest’ mood? This is the joint. Just remember, you’re payin’ for gossip, not gospel.

  • the halflings know: Someone that is not supposed to be here in the cage is hiding out in an abandoned building This is the funhouse encounter if it is done first.

Afterlife Essentials: Run by a being that looks eerily like the death god of Ancient Egyptian mythology. He sells items that promise to ease one’s journey into the afterlife. “Preparation is key,” he’ll tell you with a somber glare. Gives me the willies, but worth the gander.

  • The Anubis is confused. He can see that their strands have been shredded.

Sekolah’s Sushi: A sahuagin chef serves sushi made from exotic sea creatures. Mind the wasabi; it’s actually aboleth slime. Don’t say I didn’t warn ya.

  • The Sahaugin doesn’t know shit, but he gurgles angrily at the party.

(Don) Quixote’s Questables: This cutter’s a human knight, decked out in shining armour and sellin’ “quests.” The quests are usually mundane jobs disguised as noble pursuits. I’ve heard he’s a sucker for chivalry, but don’t underestimate him. He’s a sharp one with his sword.

  • The characters learn that a terrifying war machine is being transported through Sigil for use in conquering a Material Plane world.
  • An abandoned house on the edge of town is haunted by Undead because of a cursed item in the house. This is actually the funhouse encounter if they do this first

Possible Encounters

Sahuagin Assault team

Harmonium (to end things for the night and arrest them, have farrow save them)

Core Encounter

Portal to the funhouse

  • Entry room – no door back out. Sweating brick walls, with a big demon mouth for an entrance. Sign Exclaiming “Super Happy Blood Wars funhouse and execution parlor”
  • rickety paper machete devils on one side and demons on the other bouncing up and down with bad record playing barely hear over the static.
  • Pivot floor room. fulcrum in the center.
  • Mirror Maze fight themselves (advantage to fight self albeit in demon form (ask for what they look like), disadvantage to fight others, turn to neutral shapeshifters when bloodied. Each drops a +1 weapon of their choice.
  • Platforms, swinging pendulums. over a pit of acid with foul creatures swimming within it, tentacles.
  • Blood War room of super happy fun times: Shadar-Kai and two Shadow Hounds they met with the hunter demon watching from a ledge that runs the circumfrence of the room, and is protected by a magic field. Players enter into the pit, looks like carceri (blood red sand, molten lava erups from cracks in the ground, sulfur vents. 2x Bearded Devils fight a Shadow Demon and 2x Quasits. do some damage to each other before they are pointed at the PCS.

The Shadar-kai Yilvenith gives a brief monologue: This will be a lot easier if you just die already. It will be much worse for you if Detrateradon gets you instead of me.

  • If the PCs win the battle against the demons and devils, a portal will open up in the wall below where they had entered the funhouse
  • if the PCs die, they wake up on a grey on grey earthen shelf, with a light rain and off in the distance ANd have a random encounter to buy time until the next game night.

Either Way, the party will level up after the encounter, alive or dead.


Factoral Accittaz (neutral, lizardfolk cleric) and Sastrafphina the gold dragonkin sorceress are at the hideout in the Pit of Blades when the team gets back.

Immediately afterwards Korgoth (neutral human male Barbarian) and Gidget Geargrinder (neutral female gnome artificer) return very wounded (Korgoth is missing his left arm at the bisep and gidget is covered in blood and has a gash on her head and possibly a stomach wound) and announce that they lost Gilix (neutral human female Wizard to a big demon. Jhell strolls in, and uses the very last heal he has to staunch the blood flowing from Korgoth. His inner glow is dull and talks about how they got into the Hall of Information within the Clerk’s Ward lookin for information.

what did they learn?

there is a relic in a vault deep within the bank. Time for some recon. Need to know who’s vault. Go to the casino or the bank first.

level up. Get a memory back. Tell everyone.

Either way, harmonium attack on their way. Good fight. Get reinforcements and knock the players out. Come to being dragged to jail. Captain and 3 peacekeepers.

Farrow turns up, saves them at the last moment.


Return to Campaign home

Notes:

the raven queen is not upset about the fact tjat dwath seems to have lost ita grip on theem

She states that they have been pulled from fate, their ultimate trajectory not so much hidden but untethered. The group most unraveled of them all, although there are many on a similar course.

anubis gives a vision of the strands of their fate being torn and pulled away by a ghostly hand that they cannot reconcile. he informs them that their fate is held by someone or something else.

used bag of tricks and summoned a dire wolf. brought back the wolf that they already met, when the “little one” wanted to run Bitzies horns for luck, and the wolf did not want to. summoned and saw angry sahuagin with butcher knives rushing forward in anger. Bob commanded one to the ground and the wolf eviscerated the second, unmade him. Qor casually dropped his sword into the prone one for a coup de grace

immovable rod to stop the pivot see-sawing